Stand by

Digital packs. Real graded cards.

Opening soon

Every pack holds one real graded card, stored in our vault. Open a pack, then keep the card, sell it, or have it shipped to you.

01 · The loop

How it works

A pack is a draw from a finite pool of real graded cards. The card you pull is yours the moment the proof lands, and it stays in the vault until you decide what to do with it.

01Open a pack
Every pack deals one graded card. Its odds are published on the pack, tier by tier, with the cards that remain in the pool. Before you buy, the server commits to its seed and your device adds its own, so neither side can pick the result, and every draw carries a proof anyone can check.
02Decide
Keep it in your collection, sell it back to us at the pack's published rate of its market value, or list it for other collectors. Binders, checklists and a public showcase hold what you keep.
03Take it home
Ask for a card to be shipped and it leaves the vault insured, once your identity is verified and to the name you verified. Until then it stays stored and insured with us.
Cards a pack
1
Odds
Published
Every draw
Proven
Storage
Insured

02 · Collector to collector

The marketplace

Collectors sell to collectors, and the house lists too. Every card for sale is already in the vault, so a sale changes the owner and nothing has to move.

Buy now and offers
A fixed price, or an offer from half the asking price that the seller can accept, decline or counter, up to three times each way. An offer holds its amount until it is answered.
Auctions
A maximum bid the system bids up to for you, a buy-out that disappears at the first bid, and a soft close: a bid in the last two minutes adds two minutes.
Drop nights
Scheduled runs of house auctions. Every lot opens together; the first closes after a set window and the rest a minute apart.
Seller fee
5%
Buyer fee
None
Listing
Free
Settles in
USD

03 · Head to head

Pack battles and upgrades

The same packs, opened together, live. A battle adds nothing to the price of a pack and takes nothing from the pot.

Classic, Underdog, Team
Two to four seats open one to five packs round by round. Classic gives every card pulled to the highest total, Underdog to the lowest, and Team splits them between the winning pair. The house can fill an empty seat, clearly labelled, and stakes nothing.
No rake
Each seat pays the price of its packs and no more. Every seat's expected value is the pack's own: a battle adds variance, never a fee.
Upgrades
Stake one to five cards you pulled for a published chance at one worth 1.5 to 20 times more. The chance is shown to four decimal places before you confirm and is exactly the threshold the roll uses. Win or lose, the staked cards go to the house.
Seats
2 to 4
Packs a battle
1 to 5
Rake
None
Every round
Proven

04 · Standings

Rewards boards

Four boards, reset on a clock everyone can see. Prizes are promo credit or points, never cash.

Around them: levels from XP, VIP tiers from 90 days of pack spend, three daily and up to six weekly quests, achievements and referrals. Quests count what you do, never what a pack gives you.

Rippers
The XP you earn in a month.
Collectors
The checklist slots and milestones you reach in a month.
Best pull
Your highest multiple of the week, on packs of $10 or more.
Questers
The XP from the quests you claim in a week.
Weeks reset
Mon, 00:00 UTC
Months reset
1st, 00:00 UTC
Prizes
Promo, points
Cash prizes
None

05 · Free to play

The daily pull and giveaways

A free spin every day and a free entry to every running giveaway, with no purchase needed.

The daily pull
Once every UTC day, one free spin of the wheel for points. The server fixes its seed and shows its hash before you spin, your device adds its own, and the proof is published. Consecutive days multiply the points, up to 2x from day seven, and one missed day a month is forgiven.
Giveaways
Daily, weekly and monthly draws, and one-off campaigns with ranked prizes. Enter once and agree to the rules. Each UTC day adds one free entry; every $10 of cash pack spend adds a paid one, up to a cap. A free entry weighs exactly as much as a paid one.
The draw
At close the entry list is frozen and published with its hash, and a public randomness round chosen in advance picks the winners. Each prize is a graded card, delivered straight to the winner's collection.
Free entries
1 a day
Paid entries
1 per $10
Streak
Up to 2x
Draw
Public beacon

06 · In the open

House rules

The rules that hold everywhere on the platform.

18 and over
A date of birth at sign-up. Nobody under 18 can finish signing up, and local rules can set a higher age for an action.
Published odds
Every pack shows its odds per tier, its value bands and how many eligible cards remain. Odds change only while a pack is paused, and a purchase names the odds you saw.
Verified before anything leaves
Identity verification before cash is withdrawn or a card is shipped, with the payout and the parcel in the verified name.
Limits you set
Deposit and spend limits per day, week and month. Lowering one applies at once; raising one takes a day.
Local rules decide
Which features are available, at what age and with what verification is set per country and region, and the stricter of your declared and detected location applies.